Thursday, December 23, 2010
Operation Beautiful
I thought this was a nice project to share:
Operation Beautiful
Women leave sticky notes on the mirrors of public restrooms to bolster confidence in each other.
There were also some other interesting topics on the site such as, "Why Fat Talk Rears It’s Ugly Head When You’re Stressed" & "What if I Stopped Comparing Myself to Others".
If you happen to have a sticky note or some other method of leaving a nice message for others in a public restroom it's probably the time to do so. We've all felt a little rough around the edges and it probably won't hurt to plant a good thought out there.
Friday, December 17, 2010
Dead Drops!
Dead Drops
Tuesday, December 7, 2010
Monday, December 6, 2010
Hey Guys! check this out!
Sunday, December 5, 2010
"NOWNESS" as interpreted by Jennifer Razor
Friday, December 3, 2010
Social Media Project - Connect the Xs
Tuesday, November 30, 2010
Yokono!
Recently I watched the LennoNYC on PBS while I was home on Thanksgivng and what a treat it was! It was excellently done and very interesting.
I remember talking to my dad about it afterwords, who is a huge Beatles fan, thought that Yoko was not such a horrible person that a lot of people pegged her as. I feel that Yoko is making a comeback in a big way not that she out ever in my mind.
Playing with Yoko
Cuddle Piece
Grapefruit Selections
Monday, November 29, 2010
New Frontiers at Sundance
Sunday, November 28, 2010
Nautical things
Saturday, November 27, 2010
Yoko!
So I have been reading out of the Yoko Ono book, and I am thinking that it would be cool to spend a day with her. She has a weird sort of backward nonsensical way of thinking about things, that also seem to have a deeper meaning.
The two that struck me were :
Mask Peice
Wear a blank mask.
Ask people to put in wrinkles, dimples,
eyes, mouth, etc., as you go.
1964 Spring
This entry is really great to me, I'm kind of infatuated with masks at the moment. I can't stop drawing them! It mostly just made me happy when I read this one. It would be an interesting experiment as well, to walk around with a blank mask and have people draw on it. It's kind of sad that I immediately think that someone would draw something rude on the mask, hah, but maybe they wouldn't! Who's to say. The second entry is:
Animal Piece
Take one mannerism from one kind of
animal and make it yours for a week.
Take another mannerism from another
kind of animal and make it yours
without dropping the previously
acquired mannerism.
Go on increasing manerisms by
taking them from different kinds
of animals.
1963 summer
I really love this one, it's sort of hilarious to me because have you ever seen a person and thought, wow, if they were an animal, they would be a squirrel. Or a horse. Or a bird. It's not even because they look like that animal or anything, it just has to do with their very slight mannerisms, the way they act and react to their environments. I love thinking about how humans are really just animals. Yeah, I am a fan of Yoko.
Tuesday, November 23, 2010
"Follow Smoke" Update
Wednesday, November 17, 2010
Music Video
Monday, November 8, 2010
website art . . . devendra banhart
Fractal Engine!
Installation Creation.
Halloween
Sunday, November 7, 2010
Mesmerizing Art
.
Scultpture Installation Artist
For my art installation project, I found inspiration from an artist, Sarah Walko.
She makes small installation sculptures out of every day objects she finds. She places them in non-traditional places like telephone booths and park benches.
I thought it would be interesting to make small everyday objects out of plaster and paint them. I was thinking of objects such as pencils, pens, cups, keys. Things that are normally ignored and passed over. I was going to place them at various places around town, inside stores, random parks and such. I like how this mixes up the traditional museum installation and is kind of a portable art that anyone can come upon and take.
Here is the website of Sarah Walko
Here is an interesting interview article
This website also features plenty of interesting artists and about their work.
Friday, November 5, 2010
kwwc reel monster rock & roll shrine
Explanation –
A reel-to-reel tape deck will be transformed to have spiral, moving eyes with feather eyelashes affixed, and a mouth, a purple lightning bolt over the face (David Bowie style), and a pink wig on top. The whole piece will be spray painted gold.
The tape deck will be set on top of a table covered with a plum colored cloth and placed in front of a wall covered in framed black and white photos of musicians. All of the frames will be spray painted purple and gold as well. The wall will be draped and candelabras will be placed on both sides of the shrine. Christmas lights will be placed around the “shrine”.
Install on Sunday 11/14/10
Materials –
Reel-to-Reel Tape Deck
Table
Plum Table Covering
Cardboard
Pink Wig
Picture Frames
Rock Star Photos
Feathers
Xmas Lights
Candelabras
Drapes
Sashes
Strobe light box for lights
Stray Paint – purple & gold
Paint – Black, purple, & gold
Equipment –
Staple gun
Paper/Cardboard to spray/paint over
Scissors
Safety Pins
Glue
Ribbon
Internet art references...
Turbulence.org
Anti-Social Networking
Au Bord Du Fleuve/On The Riverside—by Joseph Lefèvre and Martine Koutnouyan (flash)
“today.getDate()” – by Diane Bertolo
“Data Diariezzzzz” – by Cory Arcangel
Room 535
Weather Songs (Richard Garrett)
XKCD (web comic by Randal Munroe)
Reenactment: The Salt Satyagraha Online (Joseph DeLappe)
Perte.de.Temps (flash site based on Charles Baudelaire’s l’Horloge)
Fenladia (Susan Alexis Collins)
Composite Club
Answers (by Julie T. Martin)
Truism project (Jenny Holzer)
All Systems Go (Katie Bush)
Collected Visions
Digital Landfill
And, last but not least, the site that mesmerized us all on Wednesday: Automatic Beacon
About the project as written in the press release by its makers:
At 00.00hrs on January 1st 2005 an automated beacon began broadcasting on the web at http://www.automatedbeacon.net
The beacon continuously relays selected live web searches as they are being made around the world, presenting them back in series and at regular intervals.
The beacon has been instigated to act as a silent witness: a feedback loop providing a global snapshot of ourselves to ourselves in real-time.
As resources become available, ‘Beacon’ will also begin broadcasting an audio version of this signal across the web and as a series of short wave radio broadcasts and FM local area broadcasts –time and places to be confirmed.
A physical display system is also being developed for installation in public spaces, galleries &c. Please make any enquiries to: info@automatedbeacon.net
Thomson & Craighead.
http://www.thomson-craighead.net
Jon Thomson & Alison Craighead are artists based in London who use video, sound, electronic networks and communications systems to create gallery and web-based artworks.
Ten Myths of Internet Art
Ten Myths of Internet Art by Jon Ippolito
By the time the mainstream art world awakened to the telecommunications revolution of the 1990s, a new landscape of exploration and experimentation had already dawned outside its window. Art on this electronic frontier-known variously as Internet art, online art, or Net art-matured at the same breakneck pace with which digital technology itself has expanded. Less than a decade after the introduction of the first image-capable browser for the World Wide Web, online art has become a major movement with a global audience. It took twenty years after the introduction of television for video artists such as Nam June Paik to access the technology required to produce art for broadcast television. Online artists, by comparison, were already exchanging text-based projects and criticism before the Internet became a visual medium with the introduction of the Mosaic browser in 1993. By 1995, eight percent of all Web sites were produced by artists, giving them an unprecedented opportunity to shape a new medium at its very inception. Since that time, art on the Internet has spawned countless critical discussions on e-mail-based communities such as the Thing, Nettime, 7-11, and Rhizome.org. Encouraged by a growing excitement over the Internet as a social and economic phenomenon, proliferating news articles and museum exhibitions have brought online art to the forefront of the discussion on art's future in the 21st century.
One of the reasons for the difficulty of adapting a museum to networked culture is that numerous misconceptions persist about that culture-even those who are savvy about art or the Internet do not often understand what it means to make art for the Internet. The following are ten myths about Internet art worth dispelling.
Myth Number 1: The Internet is a medium for delivering miniature forms of other art mediums.
Though you might never know it from browsing many of the forty million Web sites listed in an online search for the word "art," the Internet is more than a newfangled outlet for selling paintings. Granted, searching Yahoo for "Visual Art" is just as likely to turn up alt.airbrush.art as äda'web, but that's because Internet art tends to make its cultural waves outside of art-world enclaves, surfacing on media venues like CNN and the Wall Street Journal as well as on museum Web sites. More importantly, this art exploits the inherent capabilities of the Internet, making both more participatory, connective, or dynamic. Online renditions of paintings or films are limited not only by the fact that most people cannot afford the bandwidth required to view these works at their original resolution, but also because painting and cinema do not benefit from the Internet's inherent strengths: You would expect more art made for television than a still image. So when surfing the Web, why settle for a scanned-in Picasso or a 150-by-200 pixel Gone with the Wind? Successful online works can offer diverse paths to navigate, recombine images from different servers on the same Web page, or create unique forms of community consisting of people scattered across the globe.
Myth Number 2: Internet art is appreciated only by an arcane subculture.
Museum curators are sometimes surprised to discover that more people surf prominent Internet art sites than attend their own brick-and-mortar museums. To be sure, the online art community has developed almost entirely outside the purview of galleries, auction houses, and printed art magazines. Ironically, however, online art's disconnect from the mainstream art world has actually contributed to its broad appeal and international following. The absence of a gallery shingle, a museum lintel, or even a "dot-art" domain suffix that flags art Web sites means that many people who would never set foot in a gallery stumble across works of Internet art by following a fortuitous link. Without a Duchampian frame to fall back on, most online artworks look outside of inbred references to art history or institutions for their meaning. For these reasons, the Guggenheim's acquisition of online works into its collection is less a radical experiment in evaluating a new medium than a recognition of the importance of this decade-old movement.
Myth Number 3: To make Internet art requires expensive equipment and special training.
One of the reasons network culture spreads so quickly is that advances don't come exclusively from Big Science or Big Industry. Individual artists and programmers can make a difference just by finding the right cultural need and fulfilling it through the philosophy of "DIY: Do It Yourself." In the right hands, homespun html can be just as powerful as elaborate vrml environments. And thanks to View Source-the browser feature that allows surfers to see how a Web page is built and reappropriate the code for their own means-online artists do not need residencies in research universities or high technological firms to acquire the necessary skills. The requirement that online artworks must squeeze through the 14.4 kb/s modems of dairy farmers and den mothers forces online artists to forgo the sensory immersion of IMAX or the processing power of Silicon Graphics. However, constraints on bandwidth and processor speed can actually work to the advantage of Internet artists, encouraging them to strive for distributed content rather than linear narrative, and to seek conceptual elegance rather than theatrical overkill. Making successful art for the Internet is not just a matter of learning the right tools, but also of learning the right attitude.
Myth Number 4: Internet art contributes to the "digital divide."
The widening gap between digital haves and have-nots is a serious concern in many public spheres, from education to employment. But this bias is reversed for art. While it is true that artists in Ljubljana or Seoul have to invest in a computer and Internet access, finding tubes of cadmium red or a bronze foundry in those locales is even more challenging and much more expensive. Even in Manhattan, an artist can buy an iMac for less than the oils and large stretcher bars needed to make a single "New York-sized" painting. And when it comes to distributing finished works, there is no comparison between the democratizing contact made possible by the Internet and the geographic exclusivity of the analog art world. Only an extreme combination of luck and persistence will grant an artist entrance to gallery openings and cocktail parties that can make or break careers in the New York art world. But artists in Slovenia and Korea-outside of what are considered the mainstream geographic channels of the art world-have had notable success in making art for the Internet, where anyone who signs up for a free e-mail account can debate Internet aesthetics with curators on Nettime or take advantage of free Web hosting and post art for all to see.
Myth Number 5: Internet art = Web art.
The World Wide Web is only one of the media that make up the Internet. Internet artists have exploited plenty of other online protocols, including e-mail, peer-to-peer instant messaging, videoconference software, MP3 audio files, and text-only environments like MUDs and MOOs. It's tempting to segregate these practices according to traditional categories, such as calling e-mail art and other ephemeral formats "performance art." Yet the interchangeability of these formats defies categorization, as when, for example, the transcript of improvisational theater conducted via a chat interface ends up on someone's Web page as a static text file. Internet mediums tend to be technologically promiscuous: Video can be streamed from within a Web page, Web pages can be sent via e-mail, and it's possible to rearrange and re-present images and text from several different sites on a new Web page. These artist-made mutations are not just stunts performed by mischievous hackers; they serve as vivid reminders that the Internet has evolved far beyond the print metaphors of its youth.
Myth Number 6: Internet art is a form of Web design.
It may be fashionable to view artists as "experienced designers," but there is more to art than design. The distinction between the two does not lie in differences in subject matter or context as much as in the fact that design serves recognized objectives, while art creates its objectives in the act of accomplishing them. The online portfolios of Web design firms may contain dazzling graphics, splashy Flash movies, and other attractions, but to qualify as art such projects must go beyond just visual appeal. Design creates a matrix of expectations into which the artist throws monkey wrenches. Just as a painter plays off pictorial design, a Net artist may play off software design. Design is a necessary, but not sufficient, condition for art.
Myth Number 7: Internet art is a form of technological innovation.
Internet artists spend much of their time innovating: custom writing Java applets or experimenting with new plug-ins. But innovation in and of itself is not art. Plenty of nonartists discover unique or novel ways to use technology. What sets art apart from other technological endeavors is not the innovative use of technology, but a creative misuse of it. To use a tool as it was intended, whether a screwdriver or spreadsheet, is simply to fulfill its potential. By misusing that tool-that is, by peeling off its ideological wrapper and applying it to a purpose or effect that was not its maker's intention-artists can exploit a technology's hidden potential in an intelligent and revelatory way. And so when Nam June Paik lugs a magnet onto a television, he violates not only the printed instructions that came with the set, but also the assumption that networks control the broadcast signal. Today's technological innovation may be tomorrow's cliché, but the creative misuse of technology still feels fresh even if the medium might be stale. The combined megahertz deployed by George Lucas in his digitally composited Star Wars series only makes more impressive-and equally surprising-the effects Charlie Chaplin achieved simply by cranking film backwards through his camera. In a similar vein, the online artists JODI.org exploited a bug in Netscape 1.1 that allows an "improper" form of animation that predated Flash technology by half a decade.
Myth Number 8: Internet art is impossible to collect.
Although the "outside the mainstream" stance taken by many online artists contributes to this impression, the most daunting obstacle in collecting Internet art is the ferocious pace of Internet evolution. Online art is far more vulnerable to technological obsolescence than its precedents of film or video: In one example, works created for Netscape 1.1 became unreadable when Netscape 2 was released in the mid-1990s. Yet the Guggenheim is bringing a particularly long-term vision to collecting online art, acquiring commissions directly into its permanent collection alongside painting and sculpture rather than into ancillary special Internet art collections as other museums have done. The logic behind the Guggenheim's approach, known as the "Variable Media Initiative," is to prepare for the obsolescence of ephemeral technology by encouraging artists to envision the possible acceptable forms their work might take in the future. It may seem risky to commit to preserving art based on such evanescent technologies, but the Guggenheim has faced similar issues with other contemporary acquisitions, such as Meg Webster's spirals made of leafy branches, Dan Flavin's installations of fluorescent light fixtures, and Robert Morris's temporary plywood structures that are built from blueprints. Preserving those works requires more than simply storing them in crates-so too immortalizing online art demands more than archiving Web files on a server or CD-ROM. Along with the digital files corresponding to each piece, the Guggenheim compiles data for each artist on how the artwork is to be translated into new mediums once its original hardware and software are obsolete. To prepare for such future re-creations, the Guggenheim has started a variable media endowment, where work of interest is earmarked for future data migration, emulation, and reprogramming costs.
Myth Number 9: Internet art will never be important because you can't sell a Web site.
It is true that the same market that so insouciantly banged gavels for artworks comprised of pickled sharks and other unexpected materials has yet to figure out how to squeeze out more than the cost of dinner for two from the sale of an artist's Web site. The reason artists' Web sites have not made it to the auction block is not their substance or lack thereof, but their very origin (equally immaterial forms of art have been sold via certificates of authenticity since the 1970s). The Internet of the early 1990s, and the art made for it, was nourished not by venture capital or gallery advances but by the free circulation of ideas. Exploiting network protocols subsidized by the US government, academics e-mailed research and programmers ftp'd code into the communal ether, expecting no immediate reward but taking advantage nevertheless of the wealth of information this shared ethic placed at their fingertips. Online artists followed suit, posting art and criticism with no promise of reward but the opportunity to contribute to a new artmaking paradigm. Indeed, many artists who made the leap to cyberspace claimed to do so in reaction to the exclusivity and greed of the art market. It's not clear whether online art can retain its youthful allegiance to this gift economy in the profit-driven world. It is possible, however, to hypothesize a Web site's putative value independent of its price tag in an exchange economy. That value would be the sum total of money a museum would be willing to spend over time to reprogram the site to ward off obsolescence (see Myth Number 8).
Myth Number 10: Looking at Internet art is a solitary experience.
The Internet may be a valuable tool for individual use, but it is far more important as a social mechanism. Beyond the numerous online communities and listservs dedicated to discussing art, many of the best Internet artists reckon success not by the number of technical innovations, but by the number of people plugged in. The hacktivist clearinghouse ®™ark, for example, connects sponsors who donate money or resources for anticorporate protest with activists who promote those agendas. In online art, works as visually dissimilar as Mark Napier's net.flag and John F. Simon, Jr.'s Unfolding Object capture the traces of many viewers' interactions and integrate them into their respective interfaces. In some cases, viewers can see the effects of other participants reflected in the artwork in real-time. In most online art, however, as in most online communication, viewers' interactions are asynchronous-as though an empty gallery could somehow preserve the footprints of previous visitors, their words still ringing in the air.
Jon Ippolito is an artists and the Assistant Curator of Media Arts at the Solomon R. Guggenheim Museum, New York. His collaboration Fair e-Tales can be found at http://www.three.org. The Edge of Art, a book on creativity and the Internet revolution is forthcoming from Thames & Hudson.
Installation Art Proposal.
Notes on installation...
- Usually 3D works designed to transform a space (or the perception of a space).
- Usually applied to interior spaces
- Exterior interventions are often called “land art” or “environmental art”
- Can be temporary or permanent
- Installation can incorporate a very broad range of materials and media (video, sound, performance, VR, internet, etc)
- Many installations are site-specific in that they are designed to exist only in the space for which they were created
Let's think specifically about installations that are "interactive"...
- These will often involve the audience acting on it or the piece responding to the user’s activity.
- Web-based installations, gallery based installations, digital based installations, electronic based installations, etc.
- New technology has informed a variety of new installations that allow for diversity of interactivity.
- For example, the work may involve sensors, which plays on the reaction to the audiences’ movement when looking at the installations; Artists have also explored VR which can be deeply immersive; video, film, and web-based technology are also commonly used.
The Mattress Factory
DIA – Beacon
The Medicine Factory
Center for Art and Media in Karlsruhe
Electronic Language International Festival (FILE)
Here are some installations to look at and artists that may be inspiring:
“Spiral Jetty” (1970) Robert Smithson
Built entirely of mud, salt crystals, basalt rocks, earth, and water on the northeastern shore of the Great Salt Lake near Rozel Point in Utah,
The Spiral Jetty forms a 1,500-foot-long, 15-foot-wide counterclockwise coil jutting from the shore of the lake which is only visible when the level of the Great Salt Lake falls below an elevation of 4,197.8 feet.
Though many would file this under "land art" or "environmental art", I think it is interesting to think about "installation" in as broad of terms as possible.
“Give if you can - Take if you have to” by Jacek Tylicki (Arambol, Goa, India) is an example of a simple, poetic installation which allows visitors to choose how (and if) to interact with it while also arguably serving an important social function.
Most of Tylicki's projects work to raise social and environmental issues, Beginning in 1973, Tylicki put sheets of canvas or paper into the wind, the rivers or the forests, and left them out for long periods of time so that the natural environment could "create art" on/out of the materials.
He also founded a periodical called "Anonymous Artists" where artists presented their artworks without revealing their own names. In 1985, he created an installation called Chicken Art. For the piece, Tylicki transformed a gallery into a chicken house where live chickens lived, watching the realistic paintings of chickens, chicks and roosters hanging on the gallery walls. Asked about the show, he declared: "For the chicken, the most beautiful is chicken." Another installation was "Free Art", where well known, invited artists, like gave away their artworks to the public for free.
For Carsten Höller, the experience of sliding is best summed up in a phrase by the French writer Roger Caillois as a 'voluptuous panic upon an otherwise lucid mind'. The slides are impressive sculptures in their own right, and you don't have to hurtle down them to appreciate this artwork. What interests Höller, however, is both the visual spectacle of watching people sliding and the 'inner spectacle' experienced by the sliders themselves, the state of simultaneous delight and anxiety that you enter as you descend.
To date Höller has installed six smaller slides in other galleries and museums, but the cavernous space of the Turbine Hall offers a unique setting in which to extend his vision. Yet, as the title implies, he sees it as a prototype for an even larger enterprise, in which slides could be introduced across London, or indeed, in any city. How might a daily dose of sliding affect the way we perceive the world? Can slides become part of our experiential and architectural life?
Höller has undertaken many projects that invite visitor interaction, such as Flying Machine (1996) that hoists the user through the air, Upside-Down Goggles (1994/2001) that modify vision, and Frisbee House (2000), a room full of Frisbees. The slides, like these earlier works, question human behaviour, perception and logic, offering the possibility for self-exploration in the process.
Best known for the politically charged images he has projected onto buildings and monuments - images of rockets projected onto triumphal arches, the image of handcuffed wrists projected onto a courthouse facade, images of homeless people in bandages and wheelchairs projected onto statues in a park from which they had been evicted, Krzysztof Wodiczko has helped to make public space a place where marginalized people can speak, establish their presence, and assert their rights.
Wodiczko gives participants the opportunity to speak about their traumatic experiences, creating spaces for individual therapy and public reflection. In the Tijuana Projection (image below), the aim was to give voice and visibility to the women who work in Tijuana's "maquiladora" industry. The women's testimonies focused on a variety of issues including work-related abuse, sexual abuse, family disintegration, alcoholism and domestic violence. A headset with a camera and a microphone was connected to two projectors and loudspeakers that transmitted the testimonies live.
Graffiti Research Lab does a lot of interesting projects. Here are just two examples - check out their website to learn and see more:
Interactive Architecture
Night Writer
Shirin Neshat is an interesting photo and video artist (who has recently released her first 'traditional' feature narrative film, Women Without Men). Her work deals primarily with the history, mythology, and struggles of women, usually women in the Muslim world. You can read one review of her installation show here.
The Story of Stuff: another nice use of animation as lecture illustration
Here is one clip, embedded.
Wednesday, November 3, 2010
Tuesday, October 26, 2010
Bored?
Monday, October 25, 2010
Olivia Robinson
http://oliviarobinson.com/site/work.html
Also, here is an animation of hers that uses a simple, but beautiful technique. (Maybe you'd like to try something like this, Chelsea?)
Here from Olivia Robinson on Vimeo.
No Shave November Goes Unisex
Public Art
Art as Social Practice
Social Practice Project
So this weekend I have been wracking my brain for an idea for social art.
The more I think about it the more uncertain I am about doing it. Here's an idea I came up with but I don't know if its worth doing.
I have always wondered who exactly came up with the international talk like a pirate day or any other themed days like teachers day. I was thinking I could come up with my own day by having it be international day to walk around with one shoe one and see if anyone would join in on walking around with one shoe on. I would ask people to meet at a spot and everyone takes off one of their shoes and piles it up. Maybe wonder into some stores and see if we would be kicked out?
I'm also curious if anyone would join in as we were walking around.
Any thoughts?
Sunday, October 24, 2010
Study & Do 'Social Practice'
Project M Lab
Carnegie Mellon: Contextual Practice
CCA (California College of Art): Social Practices
PSU (Portland State University): Art and Social Practice
Getting Massive... Art & Masses
- Comedic performance art group based in New York City, formed in 2001 by Charlie Todd.
- Its slogan is “We Cause Scenes.”
- The group carries out “missions”, in public places. The stated goal of these missions is to cause scenes of “chaos and joy.”
- Some of the group's missions use hundreds of performers and are similar to flash mobs, while other missions utilize only a handful of performers.
- No Pants Subway Ride
- Frozen Grand Central
- A flash mob is a large group of people who assemble suddenly in a public place, perform an unusual act for a brief time, then disperse.
- The term flash mob is generally applied only to gatherings organized via telecommunications, social media, or viral emails.
- The term is generally not applied to events organized by public relations firms, protests, and publicity stunts.
- The first “flash mobs” were organized by Bill Wasik in NYC (though a variety of similar types of events have been organized before):
- For example, more than 100 people converged upon the ninth floor rug department of the store, gathering around an expensive rug. Anyone approached by a sales assistant was advised to say that the gatherers lived together in a warehouse on the outskirts of New York, that they were shopping for a “love rug”, and that they made all their purchase decisions as a group. Subsequently, 200 people flooded the lobby and mezzanine of the Hyatt hotel in synchronized applause for about 15 seconds, and a shoe boutique in SoHo was invaded by participants pretending to be tourists on a bus trip.
Worldwide Pillow Fight Day: A pillow fight flash mob that took place on March 22, 2008. Over 25 cities around the globe participated in the first “international flash mob”, which was the world's largest flash mob to date. According to The Wall Street Journal, more than 5,000 participated in NYC. Word spread via social networking sites, including Facebook, Myspace, private blogs, public forums, personal websites, as well as by word of mouth, text messaging, and email.
Burning Man is an annual event held in the Black Rock Desert in northern Nevada, The event is described by many participants as an experiment in community, radical self-expression, and radical self-reliance.
Critical Mass is a bicycling event typically held on the last Friday of every month in over 300 cities around the world. The ride was originally founded in 1992 in SF with the idea of drawing attention to how unfriendly the city was to cyclists.
Reclaim the Streets (RTS) is a collective with a shared ideal of community ownership of public spaces. Participants characterize the collective as a resistance movement opposed to the dominance of corporate forces in globalization, and to the car as the dominant mode of transport.
Parking Meter Parties
Zombie walks
Wifipicning
Silent Disco / Mobile Clubbing
Bread & Puppet Theater
And MORE!
Gordon Matta-Clark
Food & Art
When Meals Played Muse
Caroline Goodden, a photographer and dancer who was then Matta-Clark’s girlfriend, said the idea for Food grew partly out of a floating dinner party scene that materialized in many of the cheap lofts inhabited, legally or not, by artists and performers in Lower Manhattan, including a group of Louisiana expatriates who played with Mr. Glass and cooked Cajun feasts for their friends.
At one of her parties, organized around a flower theme — edible flowers were served to guests who came dressed as flowers — Matta-Clark half-jokingly suggested that Ms. Goodden start a restaurant. She took him up on it, sinking substantial sums of her own money into it. Taking over the lease from a failed Puerto Rican restaurant, she, Matta-Clark and another downtown artist named Tina Girouard set about gutting and rebuilding the space in June 1971 with help from other friends, creating one of the few places to eat in the neighborhood at the time, besides Fanelli’s bar.
From the beginning, the idea was to establish not only a kind of perpetual dinner party but also a food-based philanthropy that would employ and support struggling artists, the whole endeavor conceived by Matta-Clark as a living, breathing, steaming, pot-clanging artwork.
“To Gordon, I think everything in life was an art event,” said Ms. Goodden, who now lives in a small town in New Mexico. “He had cooking all through his mind as a way of assembling people, like choreography. And that, in a way, is what Food became.”
“Though we consumed food, Food consumed us,” Ms. Goodden once wrote. “It was a free enterprise which gave food away much too freely.” But, she added, with all the enthusiasm of the times: “The joy is the idea. The idea, as an idea, worked. It was a beautiful, nourishing, vital, stimulating new concept, which was a living, pulsating hub of creative energy — and piles of fresh parsley.”
Beginning in the 1960s, partly for political reasons, food began playing a more prominent role in artists’ work.
Allan Kaprow (the artist who coined the term “happenings”) frequently used food: in 1970 he built a wall of bread, with jelly for mortar, near the Berlin Wall.
In 1971 Matta-Clark cooked a whole pig under the Brooklyn Bridge and served 500 pork sandwiches as part of a performance.
In the 1990s Rirkrit Tiravanija’s performances famously turned New York galleries into kitchens, where the Thai curry was both art and dinner.
And today...
PieLab
PieLab was originally conceived during a 2009 session of Project M in Belfast, Maine. Project M is John Bielenberg’s design-for-good movement, intended to inspire young creatives that their work can have a positive and significant impact on the world. Since 2003, Project M has been bringing young people together in various places all around the globe to develop projects and initiatives that contribute to the greater good at a local level. During this 2-week M session, the group came to understand the importance of healthy and supportive communities. Free Pie was a response to this discovery. On March 14th, (Pi Day) the designers set up a pop-up pie stand on a central corner in downtown Belfast, serving over 200 slices to hungry locals. Each slice was served on a real ceramic plate and eaten with a real fork, encouraging citizens to hang around and interact with their neigh- bors while enjoying their dessert. The message was simple: Sometimes life is bad; free pie isn’t.
The success of this inaugural event encouraged the designers to develop the Free Pie Movement as a way of motivating others to offer the same simple gestures within their own community. Again, the approach was uncomplicated and direct: make a pie, choose a spot, give it away, bring people together. The idea was eventually explored in several cities across the U.S. including Atlanta, Brooklyn, Richmond, Columbus, and Washington DC. What developed not long thereafter is today called PieLab, a multifaceted approach to small business that addresses this need for united and empowered communities in a way that is self-perpetual and fun.
Temporary Services
Temporary Services is Brett Bloom, Salem Collo-Julin and Marc Fischer. We are based in Illinois and have existed, with several changes in membership and structure, since 1998. We produce exhibitions, events, projects, and publications. The distinction between art practice and other creative human endeavors is irrelevant to us.
The best way of testing our ideas has been to do them without waiting for permission or invitation. We invent infrastructure or borrow it when necessary. We were not taught this in school. We try different approaches, inspired by others equally frustrated by the systems they inherited, who created their own methods for getting work into the public.
Temporary Services started as an experimental exhibition space in a working class neighborhood of Chicago. Our name directly reflects the desire to provide art as a service to others. It is a way for us to pay attention to the social context in which art is produced and received. Having “Temporary Services” displayed on our window helped us to blend in with the cheap restaurants, dollar stores, currency exchanges, and temporary employment agencies on our street. We were not immediately recognizable as an art space. This was partly to stave off the stereotypical role we might have played in the gentrification of our neighborhood. We weren't interested in making art for sale. Within the boundaries of “what sells,” artists often carve out tiny aesthetic niches to protect, peddle, and repeat indefinitely, rather than opening themselves up to new possibilities.
Experiencing art in the places we inhabit on a daily basis remains a critical concern for us. It helps us move art from a privileged experience to one more directly related to how we live our lives. A variety of people should decide how art is seen and interpreted, rather than continuing to strictly rely on those in power. We move in and out of officially sanctioned spaces for art, keeping one foot in the underground the other in the institution. Staying too long in one or the other isn’t healthy. We are interested in art that takes engaging and empowering forms. We collaborate amongst ourselves and with others, even though this may destabilize how people understand our work.
Against competition
Much of the art world is structured to favor competition. Grants are competitive. Students compete for funding. Hundreds compete for a single teaching position. Artists compete with artists – stealing ideas instead of sharing them, or using copyright laws to prohibit thoughtful re-use. Artists compete for shows in a limited number of exhibition spaces instead of finding their own ways to exhibit outside of these venues. Artists conceal opportunities from their friends as a way of getting an edge up in this speculative capital-driven frenzy. Gallerists compete with other gallerists and curators compete with curators. Artists who sell their work compete for the attention of a limited number of collectors. Collectors compete with other collectors to acquire the work of artists.
Temporary Services seeks to create and participate in ethical relationships that are not competitive and are mutually beneficial. We develop strategies for harnessing the ideas and energies of people who may have never participated in an art project before, or who may feel excluded from the art community. We mobilize the generosity of many people to produce projects on a scale that none of us could achieve in isolation. We strive towards aesthetic experiences built upon trust and unlimited experimentation.
Harrell Fletcher on art and social practice
I think an artist is someone who gets to do whatever they want (within whatever limits might be containing them-financial, legal, ethical, psychological.) Other professions or practices don't have this level of freedom, dentists need to do dental work, dog trainers train dogs, etc. Those could be fun or not so fun professions to have, but regardless that is what those people need to do until they decide that they want to do something else. Artists can do a project about dentistry or dogs or anything else they are interested in at any time and then can do something else right after or even during, and still remain an artist.
Social Practice in regards to art can be looked at as anything that isn't studio practice. By studio practice I mean the dominate way of making art-spending time in a studio working out personal interests into the form of paintings, or objects, or photos, or videos, or some other pretty easily commodifiable form. The often unspoken intention for this studio work is that it will go off to a desirable commercial gallery, be reproduced in art magazines, and eventually wind up in museum collections, while making the artist into a celebrity of sorts, and paying all of the bills. That is the carrot on the stick that keeps this dominate approach alive and kicking, even though very few of these studio practice artists ever get their work shown at all, and most just give up and find some other way to pay off their student loans.
I've just started up a Social Practice MFA program at Portland State University. There are currently eight students enrolled. They don't get studios like the other MFA students and instead have a shared office and a shared classroom space. Currently we are looking for a more public version of these spaces possibly in the form of an off-grid alternative energy portable building that might locate itself in different parts of the city in vacant lots and at grade schools, etc. The students take some classes with the other studio MFA students but they also spend time on projects in various collaborative groups working with the city of Portland, various non-profits, and applying for public art projects in other places, as well as doing their own individual social practice work. I'm trying to show that artists can actually have sustained and supported careers within the public in ways that aren't possible when the commercial gallery is the primary system that artists are trying to respond to. So far it is going very well.
More about Harrell Feltcher: http://www.harrellfletcher.com/
Harrell Fletcher studied art and organic farming and went on to work on a variety of small Community Supported Agriculture farms, which impacted his work as an artist. Fletcher has produced a variety of socially engaged collaborative and interdisciplinary projects since the early 1990’s. His work has been shown nationally and internationally. Fletcher is an Associate Professor of Art and Social Practice at Portland State University in Oregon.